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Arc Raiders Calming Stroll Skill Vs Carry The Momentum
Zubo
Feb 22, 2026
51

In ARC Raiders, "Calming Stroll" is a Mobility skill that allows your stamina to regenerate while you are walking as if you were standing still.

Arc Raiders Calming Stroll Skill

Arc Raiders Calming Stroll Skill Stats & Perk

NameCalming Stroll
DescriptionWhile walking, your stamina regenerates as if you were standing still.
Skill AffectedStamina Regeneration
Known Value(s)Only works while walking (not jogging, which is the default movement), this also applies while aiming down sights. Reduces time to fully recover stamina from 21 seconds down to 14 seconds which is a ~33% increase in stamina regeneration
Max Points1
RequiresSturdy Ankles & 15 Points in Mobility.

How it Works

  • Triggering the Skill: By default, your character "jogs" when moving forward. To activate Calming Stroll, you must use a dedicated Walk toggle.
  • Keybinds: The default key is often V or B on keyboard, while controller players must move the left stick only slightly.
  • Effect: Your stamina recovers at full speed while moving at this slower pace (~53% of jogging speed).

Community Consensus

The skill is controversial among players due to its specific trade-offs:

  • The Case Against: If your goal is to travel from point A to point B as fast as possible, jogging and stopping to rest is mathematically faster than using Calming Stroll.
  • The Case For: It is highly effective for stealth and readiness. Walking produces significantly less noise, and regenerating stamina while moving allows you to arrive at an engagement with a full bar ready for dodging or sprinting.
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Is it worth it?

The Calming Stroll skill in Arc Raiders is generally considered not worth it for general movement and map traversal, but can have niche uses for stealth and specific combat situations.

The main drawback is that it only activates when using the dedicated (and very slow) "walk" speed, which is significantly slower than the default "jog" speed. While it makes stamina regenerate as if standing still, testing has shown that simply jogging and letting stamina recover naturally covers more distance over the same amount of time.

Arc Raiders Calming Stroll Vs Carry The Momentum

In ARC Raiders, Calming Stroll regenerates your stamina rapidly while using the specific "walk" keybind, while Carry the Momentum gives you a temporary burst of free sprinting after a sprint dodge roll. Player and expert opinion generally favors Carry the Momentum for its combat utility and overall movement efficiency.

PerkEffectRecommended UseExpert Opinion
Calming StrollWhile using the dedicated "walk" keybind (a slower pace than the default jog), your stamina regenerates as if you are standing still.Best for stealth, rotating around teammates, or when aiming down sights (ADS) during combat to maintain stamina.Often considered a low-value or "useless" perk by many players for general map traversal because the walking speed is very slow, making you inefficient for covering long distances quickly.
Carry the MomentumAfter performing a sprint dodge roll, sprinting does not consume stamina for a short time (with a cooldown between uses).Excellent for high-mobility, evasive play, repositioning in fights, and chaining movement with other skills like Effortless Roll or Heroic Leap.Highly valued as a great one-point pickup for combat and escaping bad situations, offering a significant burst of speed and stamina management.

Most players and guides recommend Carry the Momentum over Calming Stroll. Carry the Momentum integrates well with the core movement mechanics (sprinting and dodging) for combat and rapid repositioning. Calming Stroll, while functional for specific scenarios like stealth or aiming down sights, requires using a very slow walk speed and is generally less practical for the fast-paced nature of most encounters and map traversal in ARC Raiders.

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