Sky-Clearing Swing is a passive skill within the Conditioning tree in ARC Raiders. Effect: Increases the melee damage dealt to drones.
Arc Raiders Sky-Clearing Swing Stats & Perk
Name
Sky-Clearing Swing
Description
You deal more melee damage to drones.
Skill Affected
Melee Damage
Known Value(s)
-
Max Points
5
Requires
Effortless Swing
Strategic Context
Community Consensus: Often considered a "niche" or "B-Tier" skill because meleeing airborne enemies is difficult and risky. Some testers have reported little noticeable difference in damage during play, leading it to be ranked lower than stamina or movement-based perks.
Synergy: It is a prerequisite for the more powerful Flyswatter perk, which allows you to one-shot certain small ARC units like Wasps and Turrets.
Usage: Most effective in "drone-heavy" zones where players can use environmental verticality or specific tools to close the distance on flying units.
If you're ready to take on drone-heavy zones and make the most out of Sky-Clearing Swing, you can buy ARC Raiders blueprints & items at SHANNENG to speed up your progression.
Is worth it?
Based on community testing and analysis, the Sky-Clearing Swing perk in ARC Raiders is generally not considered worth it. While it aims to increase melee damage against drones, testers reported seeing "absolutely no difference" in damage output, making it a poor investment for skill points.
Key Reasons to Avoid:
Negligible Impact: Multiple sources suggest the damage increase is either bugged, too small, or simply nonexistent.
Better Alternatives: If you are focusing on melee to fight drones, the Flyswatter perk (which allows one-hit kills on wasps/turrets) is a much better alternative and often cited as more effective.
High Cost: It requires a significant investment in the Conditioning tree to unlock, which is not worth the low reward.
It is better to spend your skill points on mobility or survival perks rather than wasting them on Sky-Clearing Swing.