In ARC Raiders, Vault Spring is a high-level passive ability within the Mobility skill tree. Effect: Allows you to perform a jump at the end of a vault. This provides a small burst of momentum, which can be useful for reaching further ledges or maintaining speed during traversal.
Arc Raiders Vault Spring Skill Stats & Perk
Name
Vault Spring
Description
Lets you jump at the end of a vault.
Skill Affected
Vault Jump
Known Value(s)
-
Max Points
1
Requires
Vigorous Vaulter or Ready to Roll & 36 Points in Mobility.
Unlock Requirements
To unlock Vault Spring, you must meet the following criteria:
Total Investment: At least 36 points spent in the Mobility tree.
Prerequisites: You must have unlocked either Vigorous Vaulter or Ready to Roll.
Community Consensus
Niche Usage: Most players consider it a "niche" or "C-tier" skill. While it is fun for high-mobility builds, the 36-point requirement is often seen as too expensive for most optimal builds, which usually prioritize the Conditioning tree for weight reduction (e.g., Loaded Arms).
PvP Utility: Some players find it viable for PvP, as it allows for more unpredictable movement when disengaging or maneuvering around obstacles.
Is it worth it?
Vault Spring in Arc Raiders allows players to jump at the end of a vault animation, providing a mobility boost. Opinions are divided; some users consider it a niche, high-investment skill (36 points) with little practical use, while others find it a useful, fun, and fluid tool for enhancing parkour and gaining advantageous positions.
High Investment Requirement: Requires a significant investment of 36 points into the Mobility tree, which may lead to neglecting other crucial skills, such as those in the Survival or Conditioning trees.
Limited Utility: Some players argue it is "terrible" or "bugged," with limited practical application beyond very specific scenarios, often, you cannot use it on all objects.
Movement Advantage: Others argue it is a "game changer" for movement, especially when combined with Vaults on Vaults to remove stamina costs.
Recommendation: If you are focusing heavily on a mobility-based, aggressive playstyle, it may be worth it, but for most, the high cost makes it less valuable than other options.
It is often suggested that you can achieve necessary mobility with 11-16 points, rather than going for high-tier skills like Vault Spring.