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PoE 2 Temple Destabilisation
Zubo
Jan 31, 2026
224

Temple Destabilisation

Each time you enter the Temple a random selection of non-Restricted Rooms are Destabilised, removing them permanently when you next exit.

In addition to the randomly selected rooms, some rooms are Destabilised upon completion.

Defeating the Architect or Atziri causes greater Destabilisation.

PoE 2 Temple Destabilisation

Running the Temple

Most temple rooms' entrances will usually close until the room is completed, typically by defeating the miniboss or encounter inside. The temple does not reset after it has been opened. Some rooms that create a dead end have a checkpoint, as well as a guaranteed one at the Entrance room. Choosing to "Respawn at Checkpoint" does not reset the health or location of enemies in the temple, but will open the doors of any currently closed room allowing the player to re-enter and complete it. Respawning while in the Architect's Chamber or Atziri's Chamber will respawn a new instance of the temple with most other content removed, allowing the bosses to be re-attempted but reducing the rewards in the current temple.

Most rooms grant global modifiers to the entire temple, affecting monster effectiveness or rewards. These modifiers are subject to diminishing returns starting with the 4th copy of the same room type, prioritizing diminishing lower tier rooms first. It can be calculated by sorting rooms first by tier, then applying the following formula:

  • ModEffectMultiplier = 0.9 ^ (Room# - 3)


In addition to modifiers added by various rooms within the temple, using a Zantipi's Medallion will cause the temple to roll an additional random waystone modifier. The modifiers are randomized each time the temple is opened, and the number of waystone modifiers reduce by 1 every 10 temples opened. Area modifiers do not affect Xipocado and Atziri.

Players can leave the temple at any time by opening a Portal. This portal will take them to the same Vaal Ruins instance the temple was opened from. The temple can still be re-entered through the main door, but no return portal will be available. Note that if the character dies or otherwise leaves the area while fighting Xipocado, Royal Architect or Atziri, the Red Queen, the temple will close automatically instead (causing destabilisation).

Destabilisation

The temple can be closed by exiting via the main door, or choosing "Close Temple" from the Temple Console after portaling out. When the temple is closed, some rooms (approximately 10% of the temple) will randomly destabilise and be removed from the grid. The temple can continue to be built with the remaining layout after obtaining more Energized Crystals.

The temple will destabilise more significantly if either Xipocado or Atziri are fought against. The destabilisation will occur after closing the temple, or immediately upon dying to either encounter.

  • After Xipocado, many non-Path rooms (except for reward rooms from Xipocado's Console) and some Path rooms (approximately 30% of the temple) will be removed and the location of the Architect's Chamber will be randomised.
  • After Atziri, many non-Path rooms, the Royal Access Chamber, and most Path rooms will be removed.

Destabilisation can target any "loose" unprotected non-Reward rooms or Paths and cannot leave a previously connected room dependent on a given disconnected. In other words, in a long linear chain of rooms (referred to as the "snake" method), it will only attempt to destabilise the chain starting from the room furthest (via connections) to the entrance and will not normally "break" the chain.

Juatalotl's Medallion can be used to protect a Tier 3 room of the player's choice one time.

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